¶Updates
Tomorrow, I’ll be continuing my work on a 2D platformer game for GitHub Game Off 2022 on the Flux Harmonic YouTube and Twitch channels (FluxHarmonicLive on both), come check it out!
Streams will start around 12PM UTC on Saturday and Sunday!
- Support the channel! Buy Mastering Emacs with this link https://www.masteringemacs.org/r/systemcrafters
¶Hacking a Lispy WM with QTile and Hy
The resulting configuration:
(import [libqtile [bar layout widget]] [libqtile.config [Click Drag Group Key Match Screen]] [libqtile.lazy [lazy]]) (setv mod "mod4") (setv keys [(Key [mod] "h" (lazy.layout.left) :desc "Move focus to left") (Key [mod] "Tab" (lazy.window.toggle_floating) :desc "Move focus to left") (Key [mod, "control"] "q" (lazy.shutdown) :desc "Shutdown Qtile")]) (setv groups [(Group "1" :label "chat") (Group "2" :label "dev") (Group "3" :label "web") (Group "4" :label "media")]) (for [i groups] (keys.extend [(Key [mod] i.name (.toscreen (get (. lazy group) (. i name))))])) (setv screens [(Screen :top (bar.Bar [(widget.CurrentLayout) (widget.GroupBox) (widget.Prompt) (widget.WindowName) (widget.Chord :chords_colors {"launch" ["#ff0000" "#ffffff"]} :name_transform (fn [name] (name.upper))) (widget.Systray) (widget.Clock :format "%Y-%m-%d %a %I:%M %p") ] 24 :background "232635") )])
This was the original configuration we were targetting:
from libqtile import bar, layout, widget from libqtile.config import Click, Drag, Group, Key, Match, Screen from libqtile.lazy import lazy from libqtile.utils import guess_terminal mod = "mod4" terminal = guess_terminal() keys = [ # A list of available commands that can be bound to keys can be found # at https://docs.qtile.org/en/latest/manual/config/lazy.html # Switch between windows Key([mod], "h", lazy.layout.left(), desc="Move focus to left"), Key([mod], "l", lazy.layout.right(), desc="Move focus to right"), Key([mod], "j", lazy.layout.down(), desc="Move focus down"), Key([mod], "k", lazy.layout.up(), desc="Move focus up"), Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"), # Move windows between left/right columns or move up/down in current stack. # Moving out of range in Columns layout will create new column. Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"), Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"), Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"), Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"), # Grow windows. If current window is on the edge of screen and direction # will be to screen edge - window would shrink. Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"), Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"), Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"), Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"), Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"), # Toggle between split and unsplit sides of stack. # Split = all windows displayed # Unsplit = 1 window displayed, like Max layout, but still with # multiple stack panes Key( [mod, "shift"], "Return", lazy.layout.toggle_split(), desc="Toggle between split and unsplit sides of stack", ), Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"), # Toggle between different layouts as defined below Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"), Key([mod], "t", lazy.window.toggle_floating(), desc="Toggle floating window"), Key([mod], "q", lazy.window.kill(), desc="Kill focused window"), Key([mod, "control"], "r", lazy.restart(), desc="Reload the config"), Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"), Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"), ] groups = [ Group("1", label="chat"), Group("2", label="dev"), Group("3", label="web"), Group("4", label="media") ] for i in groups: keys.extend( [ # mod1 + letter of group = switch to group Key( [mod], i.name, lazy.group[i.name].toscreen(), desc="Switch to group {}".format(i.name), ), # mod1 + shift + letter of group = switch to & move focused window to group Key( [mod, "shift"], i.name, lazy.window.togroup(i.name, switch_group=True), desc="Switch to & move focused window to group {}".format(i.name), ), # Or, use below if you prefer not to switch to that group. # # mod1 + shift + letter of group = move focused window to group # Key([mod, "shift"], i.name, lazy.window.togroup(i.name), # desc="move focused window to group {}".format(i.name)), ] ) layouts = [ layout.Columns(border_focus_stack=["#d75f5f", "#8f3d3d"], border_width=4), layout.Max(), # Try more layouts by unleashing below layouts. layout.Stack(num_stacks=2), layout.Bsp(), # layout.Matrix(), # layout.MonadTall(), # layout.MonadWide(), # layout.RatioTile(), # layout.Tile(), layout.TreeTab(), # layout.VerticalTile(), # layout.Zoomy(), ] widget_defaults = dict( font="Iosevka Aile Light", fontsize=13, padding=3, ) extension_defaults = widget_defaults.copy() screens = [ Screen( top=bar.Bar( [ widget.CurrentLayout(), widget.GroupBox(), widget.Prompt(), widget.WindowName(), widget.Chord( chords_colors={ "launch": ("#ff0000", "#ffffff"), }, name_transform=lambda name: name.upper(), ), # widget.TextBox("System Crafters", name="default"), # widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"), widget.Systray(), widget.Clock(format="%Y-%m-%d %a %I:%M %p"), ], 24, background="232635" # border_width=[2, 0, 2, 0], # Draw top and bottom borders # border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta ), ), Screen( top=bar.Bar( [ widget.CurrentLayout(), widget.GroupBox(), widget.Prompt(), widget.WindowName(), widget.Chord( chords_colors={ "launch": ("#ff0000", "#ffffff"), }, name_transform=lambda name: name.upper(), ), widget.TextBox("default config", name="default"), widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"), # NB Systray is incompatible with Wayland, consider using StatusNotifier instead # widget.StatusNotifier(), widget.Systray(), widget.Clock(format="%Y-%m-%d %a %I:%M %p"), ], 24, # border_width=[2, 0, 2, 0], # Draw top and bottom borders # border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta ), ), ] # Drag floating layouts. mouse = [ Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()), Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()), Click([mod], "Button2", lazy.window.bring_to_front()), ] dgroups_key_binder = None dgroups_app_rules = [] # type: list follow_mouse_focus = True bring_front_click = False cursor_warp = False floating_layout = layout.Floating( float_rules=[ # Run the utility of `xprop` to see the wm class and name of an X client. *layout.Floating.default_float_rules, Match(wm_class="confirmreset"), # gitk Match(wm_class="makebranch"), # gitk Match(wm_class="maketag"), # gitk Match(wm_class="ssh-askpass"), # ssh-askpass Match(title="branchdialog"), # gitk Match(title="pinentry"), # GPG key password entry ] ) auto_fullscreen = True focus_on_window_activation = "smart" reconfigure_screens = True # If things like steam games want to auto-minimize themselves when losing # focus, should we respect this or not? auto_minimize = True # When using the Wayland backend, this can be used to configure input devices. wl_input_rules = None # XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this # string besides java UI toolkits; you can see several discussions on the # mailing lists, GitHub issues, and other WM documentation that suggest setting # this string if your java app doesn't work correctly. We may as well just lie # and say that we're a working one by default. # # We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in # java that happens to be on java's whitelist. wmname = "LG3D"